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Monthly Archives: March 2017

image Making Overwatch with No Computer: An Experience in Game Design

Our instructor set the tone quickly: we’d only have a couple hours to create our working prototype game. During this workshop, my team and I received a challenge: recreate the massively-popular, team-based, first-person shooter Overwatch with just writing utensils, paper, notecards, and two dice. The motto the instructor gave us: “Work fast, fail fast.” More…