Venturing Into the Pixel: Game Art at E3 and Beyond
I’ve been to E3 for five years now, and one part never ceases to amaze me: the Into the Pixel art showcase.
What is the “Goldilocks” Difficulty?
A single game’s difficulty settings can range from walk-in-the-park to absolute absurdity, but is sacrificing challenge for expediency worth it? What difficulty is “just right?”
How Much Game is Too Much Game?
The concept of a game with hundreds of hours of content sounds appealing…but what if I want to play other games, too?
We need scripted gaming to teach lessons.
A recent article in PC Gamer magazine claims that scripted set pieces in gaming are vanishing to make way for open worlds. I certainly hope that’s not the case, not if we still intend to tackle deep issues with gaming.
Does Violence Need to Be Our Default Response in Gaming?
I’ve been thinking a lot about violence in gaming lately, about conflict and the tools we use to resolve it, violent or otherwise.