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Venturing Into the Pixel: Game Art at E3 and Beyond

I’ve been to E3 for five years now, and one part never ceases to amaze me: the Into the Pixel art showcase. More…

What is the “Goldilocks” Difficulty?

A single game’s difficulty settings can range from walk-in-the-park to absolute absurdity, but is sacrificing challenge for expediency worth it? What difficulty is “just right?” More…

How Much Game is Too Much Game?

The concept of a game with hundreds of hours of content sounds appealing…but what if I want to play other games, too?

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We need scripted gaming to teach lessons.

A recent article in PC Gamer magazine claims that scripted set pieces in gaming are vanishing to make way for open worlds. I certainly hope that’s not the case, not if we still intend to tackle deep issues with gaming. More…

Does Violence Need to Be Our Default Response in Gaming?

I’ve been thinking a lot about violence in gaming lately, about conflict and the tools we use to resolve it, violent or otherwise.  More…