Intelligame

Editorial

Portland’s BetaCon is a good beta, but could learn from XOXO and Nerd Camp.

This past weekend was the premiere of Portland’s BetaCon Game Expo, a two-day convention showcasing new and upcoming titles alongside tournaments, speakers and panels. I enjoyed the show, but I couldn’t shake the feeling that it was missing something I’d seen at other conventions in Portland: attention to what was happening in the world outside of the con. More…

Making Overwatch with No Computer: An Experience in Game Design

Our instructor set the tone quickly: we’d only have a couple hours to create our working prototype game. During this workshop, my team and I received a challenge: recreate the massively-popular, team-based, first-person shooter Overwatch with just writing utensils, paper, notecards, and two dice. The motto the instructor gave us: “Work fast, fail fast.” More…

It’s dangerous to go alone: Party up.

Playing team-centric games creates communities for players both inside and out of the game, communities that could come together to make a difference in the real world too. More…

When life asks, “Will you continue?”

“Will you continue?” Every time I read these words in practically any context, I think of the booming announcer’s voice from Super Smash Brothers. Playing as one of Nintendo’s many staple characters, the single-player campaign pits you against multiple stages of foes, each one with increasing difficulty. Lose all your lives, and your character flops to the ground, ragdoll style. And then, the announcer’s voice: “Continue?”
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We Become What We Behold in Media, Social or Otherwise

I’ve been thinking about the effects of media on our lives, and We Become What We Behold makes me think about responsibilities as both a content creator and consumer. More…

Intelligame’s Giving an Extra Life for Children’s Miracle Network.

Gaming provides great opportunities for us to create community and do good. This year, Intelligame joins Extra Life, a 24-hour gaming marathon to raise money for Children’s Miracle Network Hospitals.

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Twitch, and TwitchCon: A Brief Primer

I spent this past weekend in San Diego attending TwitchCon 2016…for those of you who know about neither Twitch nor TwitchCon, here’s a brief primer.

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The People of PAX West Make the Games Even Better

Being around so many enthusiastic fans at once amplified the energy of great games.  More…

Why is “The Last Bastion” Stuck in Eternal Deathmatches?

Many game universes include stories that aren’t considered canon, but what happens when those stories directly oppose the canon universe? More…

Venturing Into the Pixel: Game Art at E3 and Beyond

I’ve been to E3 for five years now, and one part never ceases to amaze me: the Into the Pixel art showcase. More…