Intelligame

Editorial

Venturing Into the Pixel: Game Art at E3 and Beyond

I’ve been to E3 for five years now, and one part never ceases to amaze me: the Into the Pixel art showcase. More…

On Games and Guns

When you’re at a convention full of games that revolve around guns and violence, real-life gun violence makes you pause. More…

GDC ’16: World-Changing Games: How “We Are Chicago” (and all other games) Shape Society

A talk about the socially-conscious game We Are Chicago proved that it’s not “if” our works will change the world, but “how.” More…

Life as RPG: Living, Leveling, and Beating Bosses in the Real World

Life is one big role-playing game, and we gain skills constantly…even ones we don’t want. That doesn’t mean we can’t still beat the boss. More…

Konami’s Phantom Limb Project, Metal Gear-Influenced Biohacking

We’ve seen science fiction become “science fact” in the past, but a gaming company influencing biohacking research? More…

What is the “Goldilocks” Difficulty?

A single game’s difficulty settings can range from walk-in-the-park to absolute absurdity, but is sacrificing challenge for expediency worth it? What difficulty is “just right?” More…

A Case for Replaying Old Games (and then Playing New Ones)

Most of us own multiple “great” games, and many of those we’ve left unplayed. So why go back to the games we’ve already beaten? More…

How Much Game is Too Much Game?

The concept of a game with hundreds of hours of content sounds appealing…but what if I want to play other games, too?

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The Benefits of Specialization in Gaming and Life

Games of all kinds teach the benefits of specialization: focusing on performing a particular task or function really well, then coordinating with others so everyone wins together. More…

Updated: Even a false piece in Forbes about the PS4 can increase dogmatism.

Often when gaming makes its way into the mainstream, the story is misguided, sensational, and revolves around fear. A recent viral Forbes piece about the PS4 and Daesh hits all three, misrepresenting the situation and perpetuating dogmatic villainization.

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