Intelligame
The People of PAX West Make the Games Even Better

Being around so many enthusiastic fans at once amplified the energy of great games.  More…

Intelligame Podcast 001: Game Development Catharsis w/ Carol Mertz

Welcome to the first episode of the Intelligame Podcast! On this episode of the podcast I talked with Carol Mertz about her history in game design, and some of the ways she’s used game design as catharsis. More…

Why is “The Last Bastion” Stuck in Eternal Deathmatches?

Many game universes include stories that aren’t considered canon, but what happens when those stories directly oppose the canon universe? More…

I’ve only caught one Pokémon, and not just due to server issues.

I caught my first Pokémon late last night, after marching in the wake of Alton Sterling and Philando Castile’s shootings and learning about the attack in Dallas. More…

E3 2016 | Q&A with Into the Pixel’s Claudio Tapia

Every year, the Academy of Interactive Arts and Sciences works with the Electronic Software Association to host Into the Pixel, an art showcase highlighting inspiring and thought-provoking art pieces submitted by game studios around the world. During E3, I spoke with Claudio Tapia, Project Manager for Into the Pixel, to learn more about the exhibit and its history. More…

Venturing Into the Pixel: Game Art at E3 and Beyond

I’ve been to E3 for five years now, and one part never ceases to amaze me: the Into the Pixel art showcase. More…

On Games and Guns

When you’re at a convention full of games that revolve around guns and violence, real-life gun violence makes you pause. More…

When a Civilization’s Fate Rests on Delayed Gratification

Sol: Last Days of a Star requires thoughtfulness and an ability to plan long-term…skills I realize I don’t have quite yet.
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RE: Firewatch | “The Points Don’t Matter.”

Games frequently provide tools for “winning” through gameplay, but what happens when all the tools you gathered don’t fix your problem?
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GDC ’16: World-Changing Games: How “We Are Chicago” (and all other games) Shape Society

A talk about the socially-conscious game We Are Chicago proved that it’s not “if” our works will change the world, but “how.” More…