Intelligame
When a Civilization’s Fate Rests on Delayed Gratification

Sol: Last Days of a Star requires thoughtfulness and an ability to plan long-term…skills I realize I don’t have quite yet.
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RE: Firewatch | “The Points Don’t Matter.”

Games frequently provide tools for “winning” through gameplay, but what happens when all the tools you gathered don’t fix your problem?
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GDC ’16: World-Changing Games: How “We Are Chicago” (and all other games) Shape Society

A talk about the socially-conscious game We Are Chicago proved that it’s not “if” our works will change the world, but “how.” More…

Surviving and Thriving in The Holder’s Dominion: An Interview with Author Genese Davis

Genese Davis, and her book, The Holder’s Dominion show how virtual worlds can hold the key to real-life healing. More…

Life as RPG: Living, Leveling, and Beating Bosses in the Real World

Life is one big role-playing game, and we gain skills constantly…even ones we don’t want. That doesn’t mean we can’t still beat the boss. More…

Konami’s Phantom Limb Project, Metal Gear-Influenced Biohacking

We’ve seen science fiction become “science fact” in the past, but a gaming company influencing biohacking research? More…

An Intelligame Update

What’s new for Intelligame? Plenty. More…

What is the “Goldilocks” Difficulty?

A single game’s difficulty settings can range from walk-in-the-park to absolute absurdity, but is sacrificing challenge for expediency worth it? What difficulty is “just right?” More…

A Case for Replaying Old Games (and then Playing New Ones)

Most of us own multiple “great” games, and many of those we’ve left unplayed. So why go back to the games we’ve already beaten? More…

How Much Game is Too Much Game?

The concept of a game with hundreds of hours of content sounds appealing…but what if I want to play other games, too?

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