Intelligame
Game of Dice is a Monopoly Casino: fun, but the house always wins.

Interesting that I would lead off talking about Game of Dice with a statement that sounds suspiciously like addiction, especially considering it takes place in a fictional casino. But that setting feels appropriate; it’s a streamlined, exciting version of Monopoly, but I wonder if someone’s pulling strings. More…

Rest can be Super-Effective.

The relationship we have with rest varies from person to person…some of us love it, others despise it. Generally, resting seems poorly-timed in gaming and life, but it’s still critical every so often.

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Do Black People Play Board Games?

My new local board game store is in a section of town with tons of black people…I’ve just never seen any of them in the store. And when I think about it, I’ve rarely seen them in other board game stores, either.  More…

The Importance of the Visual Novel

Playing Three-Fourths Home on XBox One taught me a couple things: 1)  I’m impatient, and 2) visual novels are a critical component of gaming’s growth in storytelling ability.  More…

The Martian’s Laserlife: Space and Existentialism

I can’t help but think of Matt Damon’s new movie The Martian inside the framework of Choice Provision’s new space game Laserlife. Inside that intersection is a paradox about life I can’t quite resolve.
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Why Aren’t Star Wars Battlefront and Call of Duty Learning from Titanfall?

Titanfall was one of the first big first-person shooters for current-gen systems, and it carved out a lot of new ground in the FPS space by refining some common genre elements and introducing a couple new ones. So why haven’t games like Call of Duty: Black Ops III and Star Wars: Battlefront seemed to learn from it?  More…

Reading Your Opponent (and Yourself): Fighting Games and Fighting Life

Fighting games are basically the Poker of the video game world…well, the Poker that isn’t Poker. And there’s just as much to learn…I started learning in the second grade.
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Hoarders, or Patrons? A Case For Dealing With Your Pile of Shame

 

Let’s go ahead and get this out of the way: I’ve got a pretty massive Pile of Shame. Anyone who knows me personally has likely seen at least a portion of my Pile of Shame. It’s not going to get any smaller. And before I let this pseudo-euphemism get much further out of hand, let’s clue in the uninformed: the Pile of Shame (or “Stack of Shame” for the alliteratively apt) refers to the collection of essentially unplayed games owned by a person. More…

Does Violence Need to Be Our Default Response in Gaming?

I’ve been thinking a lot about violence in gaming lately, about conflict and the tools we use to resolve it, violent or otherwise.  More…

First Post: Let’s Intelligame.

I know when I’ve played a good game because I feel the same way I do when I watch a good movie.

After a good movie, all I can think about while the credits roll is how many papers I want to write about what I just watched. (Toy Story 3 is an excellent example; if there’s not a compilation of critical essays out there about the Toy Story trilogy, a small part of us has failed as human beings.)  More…