Intelligame
We need scripted gaming to teach lessons.

A recent article in PC Gamer magazine claims that scripted set pieces in gaming are vanishing to make way for open worlds. I certainly hope that’s not the case, not if we still intend to tackle deep issues with gaming. More…

Casual Friday: Welcome to Jurassic Park.

I’ve got a tendency to be pretty serious here at Intelligame, but I think every-so-often it’s worthwhile to just kick back and talk about games for the sake of talking about games, reminiscing about old times or getting excited about new ones. Hence the new, completely original, 100% unique, never-used-in-any-other-context Casual Friday! More…

About Intelligame Reviews

Focusing on if a game is “objectively good” or not in a review serves more to hinder than help the culture around games, and that’s why Intelligame reviews will be a bit different than the reviews you find at many sites: we won’t use review scores.

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Intelligame Month Two is On the Way

We’re walking into the second full month of Intelligame, so let’s make like any good one-month anniversary and talk about the future. More…

Turning the difficulty up brings out the best cooperation.

There’s nothing like an almost-punishing challenge to bring a group together, and those bonds cross over the digital divide. More…

Can Halo convince us to Hunt the Truth?

Gaming is a huge modern storytelling medium, and some of the stories coming from gaming are as deep and thought-provoking as novels. So what will it take to get non-gamers interested in them? More…

Note: Intelligame’s on Social Media

Intelligame’s been going strong for nearly a month now, and I’m feeling great. The site’s gotten some great feedback, and now that some of the introductory kinks are worked out, I’m working on growing the site in all the ways websites are supposed to grow. You know what that means: social networking! More…

Call of Duty’s “No Russian” is more than “shooting up an airport.”

Intelligame’s founding premise is that we shouldn’t fear taking gaming seriously. Perhaps that’s why Kotaku’s recent article about the “No Russian” mission in Modern Warfare 2 bothers me…or, more specifically, its title.

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Game of Dice is a Monopoly Casino: fun, but the house always wins.

Interesting that I would lead off talking about Game of Dice with a statement that sounds suspiciously like addiction, especially considering it takes place in a fictional casino. But that setting feels appropriate; it’s a streamlined, exciting version of Monopoly, but I wonder if someone’s pulling strings. More…

Rest can be Super-Effective.

The relationship we have with rest varies from person to person…some of us love it, others despise it. Generally, resting seems poorly-timed in gaming and life, but it’s still critical every so often.

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